Clever Cades is a private game world where children teach a helper with examples, catch its mistakes and build things that keep working at home. A pathway for every age, and a path for parents too.
Leakage, stale sources, search failure, an unfair spread of errors.
What they make
A source-grounded answer system, or a game with an evaluated policy.
Your role
Run a counterexample. Your child diagnoses it and records a fix.
Units
See the skill map below
Orbit, ages 15–17
When
After launch. Orbit opens once the beta shows its labs work for this age group and the safeguarding review signs it off. Ages 6 to 14 open first.
First idea
An AI system has data, objectives, optimisation, evaluation and permission boundaries.
How it feels
Runnable code, loss and gradients, vector search, retrieval evaluation, tool schemas.
The mistake they fix
Overfitting, contamination, retrieval misses, prompt injection, unsafe side effects.
What they make
A reproducible model or retrieval-agent project with tests and approval gates.
Your role
Act as reviewer and product user, not the answer key.
Units
See the skill map below
The parent path
First idea
The same concepts at an adult level, with separate evidence.
How it feels
Co-play roles alternate between builder and tester: one changes the system, the other invents a test case.
How it is recorded
Joint work is recorded as assisted or collaborative, never as independent mastery for either of you.
Progress
Per activity, never time spent: attempted, completed with help, shown independently, needs revisiting.
Units
See the skill map below
The skill map
24 units. 13 real skills.
Each skill has an observable outcome and prerequisites. A learner reaches retrieval and agents only after honest testing and the right foundations. Pick a skill to see where it is taught.
24curriculum units
13competencies, from “what is AI?” to defending a system
4age pathways, plus a path for parents
U01 · C01Machine Meadow
U02 · C02Clue Garden
U03 · C02Story and Care House
U04 · C03Data Workshop
U05 · C04Test Harbor
U06 · C05Code Street
U07 · C06Arcade Works
U08 · C07Delivery District
U09 · C07Rover Range
U10 · C08Model Orchard
U11 · C08Learning Engine
U12 · C08Decision Reef
U13 · C09Perception Studio
U14 · C09Language Station
U15 · C10Creation House
U16 · C10Evidence Studio
U17 · C11Archive Foundry
U18 · C11Library Clinic
U19 · C12Tool Square
U20 · C12Agent Yard
U21 · C13Civic Museum
U22 · C13City Council
U23 · C13Research Atelier
U24 · C13Family City Exhibition
6–89–11 and 9–1412–14 and 12–1715–17 and adults9–17 with parents
The arcade
A growing arcade. Here are five.
Each game has its own decision loop, not new labels on the same mechanic. Where a game simulates AI rather than running it, the label says so.
Robot RunRelay Rescue · 6–11
Write a block plan of moves, waits and repeats, then guide the rover to the flag. 12 levels across 4 chapters.
Sequencing, loops, planning
Signal RunRival Lab · 6–14
One of you steers while the other teaches Pip, then you swap. Pip explains each lane choice.
Nearest-neighbour model
Token Foundry12–17
Build a tokeniser the way language models do: merge the most common letter pairs, one step at a time.
Tokenisation, character BPE
Evidence Quest12–17
Answer questions only from an approved library, and cite the passage behind every answer.
Extractive retrieval. Not hosted RAG.
Agent Ops15–17 · after launch
Give a helper tools, a budget and permissions, then read every step of its trace.
Deterministic agent. Not an LLM agent.
Every game has to pass its own release gate before it opens to families.
The agent lab · ages 15–17 · after launch
They build helpers that use tools. And keep a stop button in reach.
A learner decides which tools the agent may touch, watches every step it takes, and can halt it at any moment. The agent is deterministic and labelled that way: it is not an LLM.
Locked by default: send message
Choose the tools
Move, collect and deliver are allowed. Sending a message stays locked until the learner allows it.
Every action logged
Watch every step
Each action lands in a trace the learner can read, replay and question.
One press halts it
Keep the stop button in reach
Stopping safely is a skill they practise, not an afterthought.
Try it: run the delivery agent.
The same trace from the film. Run it, then try pressing stop halfway through.
01plan route: 6 stopsok
02move to A3ok
03collect parcel 2ok
04move to C5ok
05deliver to house 7ok
06send messageblocked: not an allowed tool
What they make
Something that is theirs, at every age.
Every piece of work can be inspected, tested, improved, shared privately and exported.
Age 6
A working sorterTaught with examples, tested on new objects, kept on the shelf at home.
Age 10
A robot route plannerOrdered steps, loops and a debugged plan that gets the rover home.
Age 13
A source-checked answer systemAnswers only from an approved library, with the source for every claim.
Age 17
A tested city projectReproducible, with tests and approval gates, ready to defend.
For parents
You're not on the sidelines.
You don't need to be an AI expert. Short sessions, two or three times a week, that fit around school. Your job is to ask good questions, not to know the answers.
PredictBefore a test runs, ask for a prediction. Then let your child operate.
Ask one good questionHide a test example until the prediction is locked in. Talk about evidence, not scores.
See what they built, and learnedWhat was done, how much help it took, and what to try next. Progress per activity, never time spent.
MONSort
TUE
WEDTest
THU
FRI
SATTogether
SUN
An example week. Your family picks the days.
Safety
A private family space. Six promises.
Every page, game and feature has to keep these. Each one links to the detail behind it.
No open chat
Children never message anyone outside their own household. No public chat, no stranger messaging, no open comments.
Children never message anyone outside their own household. There is no public chat, no stranger messaging and no open comment section anywhere in Clever Cades.
Household invites are scoped to a role (builder, tester or observer), with no public matchmaking. In-game help is a captioned explanation beside the thing it is about, not a chat wall.
Verified parental consent
Before a learner profile can be used, a parent or guardian will confirm consent through an independent consent-verification service, with a signed check. A checkbox or a PIN is not verification.
Withdrawing consent is a deliberate step: you type the words WITHDRAW CONSENT to confirm it. The flow is designed around India's Digital Personal Data Protection Act.
No photos, ever
Avatars are stylised toy shapes picked from presets. A face is never required.
Children's photos are never uploaded to Clever Cades, never sent to an image generator and never used in our marketing. The characters you see on this website are toys, not children.
No public child profiles
A learner picks an alias and an age band. We don't store a birth date, real name, photo or voice recording on a learner profile.
No child has a page that anyone outside the household can see.
No ads
There are no ads and no sponsored content in Clever Cades.
Payment is only ever offered to the adult, outside play. A displayed price comes from the payment provider, not a made-up estimate, and signing in never starts a subscription.
Honest AI labels
Every game says whether it runs a real model or a simulation. Two examples: Evidence Quest answers only from an approved library by extracting passages, so it is labelled as not hosted RAG. Agent Ops runs a deterministic agent with permissions, budgets and traces, so it is labelled as not an LLM agent.
Progress is recorded per activity, never as time spent. Work done together is recorded as assisted or collaborative, never as independent mastery.
Your data on the waitlist
The waitlist stores only your email, the age bands you pick, your consent and the time you joined. No names, no birth dates, no tracking cookies.
We use it for one thing: to email you when doors open. Every email has an unsubscribe link, and unsubscribing removes your address from the list. The full privacy policy, covering how long data is kept and how to delete it, is published before launch.
Pricing
Start free. No card.
The Family price is announced before launch. It will come from the payment provider, not a made-up estimate.